![]() I think this also contributes to campaign difficulty since the AI usually has a force which, if it was handled by a fairly competent player, would be overwhelming. ![]() Generally, I recommend playing defensively in campaigns: the AI isn't very good at strategy and will usually just throw its units at you without paying much attention to time of day or terrain. And sometimes a scenario is just way harder or way easier than the ones around it (the most notorious example is probably the Siege of Elensefar in the Heir to the Throne campaign: I've always had to try several times in my playthroughs). I do agree that campaigns are snowbally since some hard scenarios are unbeatable if you don't have enough units / money at the start. Sometimes I'll breeze through a few levels and then run into a brick wall, or have a tough time and then end up doing a lot better. Yeah, campaigns have strange difficulty levels sometimes. She one-shot the central unit with a 25-5 attack the turn I killed the last terminal. Plus, you can get Nym to deal 110+ damage in a single turn if you upgrade her right (Backstab, warrior, etc). ![]() Basically, you can still do what you described, just with more reliable damage and healing. Their upgrades are also bonkers - Shydes and Sun Sylphs are highly mobile damage machines that happen to buff and heal everything around them. The shamans losing their slows ability is sad, but daze is decent, and you still get slows from other sources. With the old units I'd always get hard-stopped on the scenario where you fight undead at night and can't lose villages, but this last time I breezed through it because I had damage dealers that could actually chew through undead. It's really easy to get multiple units with leadership, slows, and even illuminates, and you actually get meaningful impact and fire damage for dealing with undead. ![]() Heh, less "stronger" more "better balanced" damage-type and ability-wise. What's up with this wonky difficulty curve? I'm scared of any campaign that isn't novice based on how difficult some of the novice missions seem. Now I'm on 5 and wtf, pick the elves and the difficulty skyrockets, pick the bandits and I get a bunch of throwaway units and I'm told that makes the rest of the campaign more difficult. I almost didn't get the elf bodyguards because I was a good way through the level before anyone died, and they only died because of very lucky enemy hits. Now I'm playing South Guard, and found that the first 4 levels were absurdly easy in comparison. Such a letdown considering how much I struggled on previous missions. Then the final level rolled around and it gives you like 4 level 2 archers, meaning if you've got anything left over at all from the previous missions it's a JOKE. Level 5 with the mages was a breeze and 6 with the undead was only tricky because the environment had a lot of swamp and not a lot of forest. The troll level was then a lot more reasonable, but if an experienced gamer needed to go through the levels twice.man. I found that level sufficiently difficult to start the campaign over, end level 2 with a few upgraded archers, so I could crush level 3. Except the 3rd level is a zero village level so if you lose too much on level 2 and have to recruit mostly fresh troops on 3 and the level takes forever, which then leads you in to going in to the troll mission without many promoted units and minimal bonus gold. First level is a good intro, but the second level really teaches you that you're gonna lose units on this campaign. Pretty solid.Īn Orcish Incursion was a mess though. I played on the middle difficulty level (I have for everything I've played so far, for the record), and while I didn't feel like it was a free win, it wasn't terribly difficult either (especially once I got my first spearman and Bowman upgraded, and maybe the last level was too easy). I came in here thinking I'd completely smash a novice campaign or two then move on to some more advanced stuff.Ī Tale of Two Brothers was simple enough. I've played loads of Fire Emblem (often on hard mode), decades worth of Heroes of Might and Magic, and have relevant experience elsewhere with things like Fina Fantasy Tactics and such. So I'm not exactly a noob to these types of games.
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