![]() So, those are the basics for what exactly this spell does. However, the Artillerist and Armorer subclasses for the Artificer class do get this as a prepared spell at level 5, so go nuts with it, wacky magical inventors across the forgotten realms What Makes Shatter Great In 5E? No half-casters in Dungeons and Dragons 5e can currently cast Shatter without a feat or feature that allows you to dip into another class’s spell list, so sorry aspiring Rangers and Paladins, this one isn’t for you. Monks, through the Way of the 4 Elements subclass, can get access to this spell at 6 levels, at the cost of 3 ki points.īoth the Eldritch Knight and the Arcane Trickster subclasses for the Fighter and Rogues respectively also get access to the Wizard’s spell list, giving them access to this at level 7. ![]() While the Cleric class does not get Shatter as standard in its spell list, the Tempest domain cleric does get this spell permanently prepared. So, which classes can cast this spell? After all, there’s no point in getting hyped up for a spell that you can’t use in the first place! Well, the Wizard, Sorcerer, Warlock, and Bard classes will all get this spell naturally in their spell lists at level 3. Not the furthest spell in terms of pure range, but plenty far away enough to keep its effects away from you! Which Classes Can Cast Shatter In 5E? It takes an action to cast this spell, the effects are instantaneous and can be cast up to 60 feet away. If you have an arcane focus or a material component pouch, the material aspect will be covered by your focus. This spell also requires a verbal component (spoken word), a somatic component (a movement from your casting focus, your staff/wand), and some material components (a chip of mica). Meaning that this is a spell that full casters can learn at the 3rd level, half-casters at the 5th level, and third-casters at the 7th level when the rest of their 2nd level spell list. ‘A non-magical object that isn’t being worn or carried also takes the damage if it’s in the spell’s area.’Īs we mentioned before, Shatter is a 2nd level spell. A creature made of inorganic material such as stone, crystal, or metal has a disadvantage on this saving throw.’ ‘A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw.’ ‘A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. So, before we get any further into this, the description for Shatter is as follows in the Player’s Handbook: And in this complete guide (see also: Complete Guide To Synaptic Static 5e)for this particular spell, we’re going to explain to you why that is. Well, for our money, you could do a lot worse than picking Shatter as a 2nd level choice. And to do that, you need to pick the right spells that you can defend yourself with. Pretty soon, you’ll be control-alt-deleting the very fabric of reality itself! Still, you’ll need to survive long enough to get to that point. ![]() Sure, Barbarians become even angrier, Rogues get even trickier, and Monks get more ki points, but the extra spell levels unlock completely new worlds of possibilities for Sorcerers, Wizards, and even Warlocks. Targeted against a crystalline creature (of any weight), shatter deals 1d6 points of sonic damage per caster level (maximum 10d6), with a Fortitude save for half damage.Of course, putting the ‘wizard takes 1d4 insult damage’ jokes aside, casters are one of those kinds of classes that goes from strength to strength with each new spell level. Objects weighing more than 1 pound per your level are not affected, but all other objects of the appropriate composition are shattered.Īlternatively, you can target shatter against a single solid object, regardless of composition, weighing up to 10 pounds per caster level. All such objects within a 5-foot radius of the point of origin are smashed into dozens of pieces by the spell. Used as an area attack, shatter destroys nonmagical objects of crystal, glass, ceramic, or porcelain. Shatter creates a loud, ringing noise that breaks brittle, nonmagical objects sunders a single solid, nonmagical object or damages a crystalline creature. Will negates (object) Will negates (object) or Fortitude half see text Brd 2, Chaos 2, Clr 2, Destruction 2, Sor/Wiz 2ĥ-ft.-radius spread or one solid object or one crystalline creature
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